> For the complete documentation index, see [llms.txt](https://chatsystem-wiki.gitbook.io/chatsystem-wiki/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://chatsystem-wiki.gitbook.io/chatsystem-wiki/chat-system-funktionen/text-display.md).

# Text Display

### TEXT DISPLAY SYSTEM

**Command:** `/textdisplay <Player/all> <Message>`\
**Permission:** `chatsystem.textdisplay`\
**Alias:** `/td`

**What is this?**\
Displays a large message in the center of the screen for one player or ALL players.

**Examples:**

* `/textdisplay all &cMaintenance in 5 minutes!`
* `/textdisplay Rocky_QDH &aWelcome back!`

**Config:**

yaml

```
text-display:
  enabled: true
  prefix: "&6[Info] "
  display:
    type: "TITLE"        # TITLE, SUBTITLE, or ACTIONBAR
    fade-in: 10
    stay: 70
    fade-out: 20
  sound:
    enabled: true
    name: "ENTITY_PLAYER_LEVELUP"
```

***

### TEXT DISPLAY SYSTEM

**Befehl:** `/textdisplay <Spieler/all> <Nachricht>`\
**Permission:** `chatsystem.textdisplay`\
**Alias:** `/td`

**Was ist das?**\
Zeigt eine große Nachricht in der Mitte des Bildschirms an. Du kannst es an einen einzelnen Spieler oder an ALLE Spieler gleichzeitig senden.

**Beispiele:**

* `/textdisplay all &cWartung in 5 Minuten!` → Zeigt rote Warnung bei allen
* `/textdisplay Rocky_QDH &aWillkommen zurück!` → Zeigt nur bei Rocky\_QDH
* `/td all &6[Event] &eDas Event beginnt jetzt!` → Kurzform

**Funktionen:**

* Alle Farbcodes (\&a, \&#RRGGBB, etc.) funktionieren
* PlaceholderAPI-Platzhalter funktionieren
* Ein Sound wird beim Anzeigen abgespielt
* Einblendezeit, Anzeigedauer und Ausblendezeit konfigurierbar
* Prefix `[Info]` kann in der Config geändert werden

**Config:**

yaml

```
text-display:
  enabled: true
  prefix: "&6[Info] "
  display:
    type: "TITLE"        # TITLE, SUBTITLE oder ACTIONBAR
    fade-in: 10          # 10 Ticks = 0.5 Sekunden
    stay: 70             # 70 Ticks = 3.5 Sekunden
    fade-out: 20         # 20 Ticks = 1 Sekunde
  sound:
    enabled: true
    name: "ENTITY_PLAYER_LEVELUP"
    volume: 1.0
    pitch: 1.0
```


---

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